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VHDL emulation of the Nintendo Entertainment System
 
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logic_core.rtl Architecture Reference
Architecture >> logic_core::rtl

Components

a_input_register  <Entity a_input_register>
b_input_register  <Entity b_input_register>
mos_6502_alu  <Entity mos_6502_alu>
adder_hold_register  <Entity adder_hold_register>

Signals

a_input_data  std_ulogic_vector ( 7 downto 0 ) := ( others = > ' 0 ' )
b_input_data  std_ulogic_vector ( 7 downto 0 ) := ( others = > ' 0 ' )
alu_output  std_ulogic_vector ( 7 downto 0 ) := ( others = > ' 0 ' )

Instantiations

ai0  a_input_register <Entity a_input_register>
bi0  b_input_register <Entity b_input_register>
alu0  mos_6502_alu <Entity mos_6502_alu>
add0  adder_hold_register <Entity adder_hold_register>

Member Data Documentation

◆ a_input_data

a_input_data std_ulogic_vector ( 7 downto 0 ) := ( others = > ' 0 ' )
Signal

◆ a_input_register

a_input_register
Component

◆ add0

add0 adder_hold_register
Instantiation

◆ adder_hold_register

◆ ai0

ai0 a_input_register
Instantiation

◆ alu0

alu0 mos_6502_alu
Instantiation

◆ alu_output

alu_output std_ulogic_vector ( 7 downto 0 ) := ( others = > ' 0 ' )
Signal

◆ b_input_data

b_input_data std_ulogic_vector ( 7 downto 0 ) := ( others = > ' 0 ' )
Signal

◆ b_input_register

b_input_register
Component

◆ bi0

bi0 b_input_register
Instantiation

◆ mos_6502_alu

mos_6502_alu
Component

The documentation for this design unit was generated from the following file: