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VHDL emulation of the Nintendo Entertainment System
 
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blinky.rtl Architecture Reference
Architecture >> blinky::rtl

Processes

PROCESS_0  ( output_clk )
PROCESS_1  ( number )

Components

clock_divider  <Entity clock_divider>

Signals

number  unsigned ( 0 to 7 ) := ( others = > ' 0 ' )
output_clk  std_ulogic := ' 0 '

Instantiations

divider  clock_divider <Entity clock_divider>

Member Function/Procedure/Process Documentation

◆ PROCESS_0()

PROCESS_0 (   output_clk)

◆ PROCESS_1()

PROCESS_1 (   number  
)
Process

Member Data Documentation

◆ clock_divider

clock_divider
Component

◆ divider

divider clock_divider
Instantiation

◆ number

number unsigned ( 0 to 7 ) := ( others = > ' 0 ' )
Signal

◆ output_clk

output_clk std_ulogic := ' 0 '
Signal

The documentation for this design unit was generated from the following file: